Post by Spawn on Jul 22, 2006 16:59:51 GMT -5
Spawn
Powers:
Spawn's body is quite dense, weighing over four hundred pounds, and is composed completely of necroplasm. This gives him super strength and durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder Spawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to Spawn's inability to let go of his human self, retaining his human organs even though he no longer requires them.
Spawn wears a living symbiotic costume, Leetha of the 7th House of K (aka: K7-Leetha). While wearing it the host assumes a dominant role over his suit. His cape, spikes, chains, and skulls are all part of a organism bonded to his central nervous system that will protect Spawn even if he is unconscious. Violator once said the suits feed on souls. This is true, as the suit is a K7 model which is one of the pureblood breeds that siphons the souls of those it kills and sends them straight to Hell to bolster Malebolgia's army. The K7 model is a stronger, more refined symbiote which makes this Spawn stronger than many that came before him and some that have come after him such as Billy Kincaid who was once bonded to the less powerful K2-Myrlu. While it is not known exactly what effect the consumption of souls has on the hellspawn's uniform it is likely that it helps the suit evolve over time. Violator was obviously upset that Spawn not only had the power to regenerate (called "The Gift") but that his suit was able to move to a higher necrostate at a completely unprecedented pace. There are nine different necro-states, during which time the suit goes into a dormant hibernation stage to mutate and evolve. When it awakens it is more powerful and if the suit evolves faster than the host's ability to control his suit then the suit will assume the dominant role.
The true source of the costume is the necroplasm in Spawn's body, which it feeds off of. It is possible for Spawn to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves and bats) and even certain parts of the city.
Spawn has vast magical powers. In the issues before issue #50, Spawn had a limited power supply or "9999". Each time Spawn used his energy, the counter would drain. Because of this reason, he relied primarily on his costume's natural abilities in fights. Other than the counter, the only limit was Spawn's imagination. Though he always tried not to expend a lot of magic, he has been shown using it for a variety of effects including resurrecting the dead, firing blasts of necroplasmic energy, teleportation, shapeshifting, and curing the sick.
Spawn still retains the military training and weapons expertise from his days as a soldier and thus frequently uses guns as an alternative to his magic.
Spawn has an ability to "feel" or "sense" misery, pain and hatred as a gift/punishment given to him by The Keeper, an agent of the Emerald Parliament of Greenworld. He is aware, even subconsciously when someone is attacked or murdered because he has gained a further affinity with the creatures of the night and shadows and through them experiences the anguish of all mankind. Spawn typically travels in the shadows, even "flying" on occasion. He is often described as notoriously difficult to spot, often only caught out of the corner of one's eye as just a streak of red (his cape). Spawn can also transform into a swarm of bats and transports from place to place. He has done this on several occaisions. Recently, Spawn has shown that he contains an unknown number of lost souls who can share his Hellspawn abilities that are collectively known as The Legion. Detective Twich theorized that the souls that Spawn carries are those that died during the same hour that Al Simmons was killed, and that there could be as many as 6,000 souls within him. It seem that the power from these souls is the reason Spawn was uncontrolable by Malebolgia, and often referred to as "The One". With the help of a young Spawn (Christopher) he is able to summon them to aid him in his quest to stop Armageddon.
Weaknasses:
Almost unstoppable, Spawn is unable to die outside of a patch of alley known as "The Deadzone" unless beheaded by a weapon of heaven. The "Deadzone" is the small patch of Earth that is Heaven's domain. In that small stretch of alley, Spawn has no power... thus making him an ordinary person. Spawn has, however, used this area to perform an exorcism, but the few times he has ventured there, the results were nearly fatal. Aside from divine wrath, Spawn can regenerate (given a considerable expenditure of energy) and recover from virtually any injury, including massive organ damage, and even partial dismemberment.
Decapitation - Supposed to be the only way to definitively kill some Hellspawn.
Heavenly Forged Weapons, such as Angelic Lances, Whips, Daggers, etc.
Celestial Fire - Such as that wielded by The Redeemers and The Disciple
Wiccan Magic - Such as that used by Nyx but he has to be willing to submit to it.
Heaven - His presence in Heaven, or in safe-zones of Heaven weaken him and his costume because of his nature as a hellbourne warrior.
Greenworld - He has no power in the ethereal realm of Greenworld
Batman:
Powers:
Batman is a superhero despite his not having super-powers. His resourcefulness, insight, and years of rigorous training make up for the absence of any other special abilities.
Physically, he is at the peak of human ability in dozens of areas, notably martial arts, acrobatics, strength, and escape artistry. Intellectually, he is just as peerless; Batman is one of the world's greatest scientists, criminologists, and tacticians, as well as a master of disguise. He is regarded as one of the DC Universe's greatest detectives. Rather than simply out-fighting his opponents, Batman often uses cunning and planning to outwit them.
Weaknasses:
Being human, Batman's character flaws can be exploited. In modern comics, Batman is shown to have become steadily paranoid over the years and tends to not trust other heroes, even those he has known for years, like Superman. Some enemies use this to isolate the Dark Knight. Batman is sometimes portrayed as arrogant, treating allies with various degrees of disrespect. At one point, Batman's arrogance and mistrust so infuriate the resurrected Green Lantern Hal Jordan that Jordan hits him across the face. Additionally, his childhood trauma makes him emotionally distant from even those closest to him, and a common theme among the younger heroes he often works with is how hard it is to gain his approval. These traits have developed over the last few decades, whereas older portrayals of Batman usually tend to show him as more willing to work with others.
Powers:
Spawn's body is quite dense, weighing over four hundred pounds, and is composed completely of necroplasm. This gives him super strength and durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder Spawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to Spawn's inability to let go of his human self, retaining his human organs even though he no longer requires them.
Spawn wears a living symbiotic costume, Leetha of the 7th House of K (aka: K7-Leetha). While wearing it the host assumes a dominant role over his suit. His cape, spikes, chains, and skulls are all part of a organism bonded to his central nervous system that will protect Spawn even if he is unconscious. Violator once said the suits feed on souls. This is true, as the suit is a K7 model which is one of the pureblood breeds that siphons the souls of those it kills and sends them straight to Hell to bolster Malebolgia's army. The K7 model is a stronger, more refined symbiote which makes this Spawn stronger than many that came before him and some that have come after him such as Billy Kincaid who was once bonded to the less powerful K2-Myrlu. While it is not known exactly what effect the consumption of souls has on the hellspawn's uniform it is likely that it helps the suit evolve over time. Violator was obviously upset that Spawn not only had the power to regenerate (called "The Gift") but that his suit was able to move to a higher necrostate at a completely unprecedented pace. There are nine different necro-states, during which time the suit goes into a dormant hibernation stage to mutate and evolve. When it awakens it is more powerful and if the suit evolves faster than the host's ability to control his suit then the suit will assume the dominant role.
The true source of the costume is the necroplasm in Spawn's body, which it feeds off of. It is possible for Spawn to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves and bats) and even certain parts of the city.
Spawn has vast magical powers. In the issues before issue #50, Spawn had a limited power supply or "9999". Each time Spawn used his energy, the counter would drain. Because of this reason, he relied primarily on his costume's natural abilities in fights. Other than the counter, the only limit was Spawn's imagination. Though he always tried not to expend a lot of magic, he has been shown using it for a variety of effects including resurrecting the dead, firing blasts of necroplasmic energy, teleportation, shapeshifting, and curing the sick.
Spawn still retains the military training and weapons expertise from his days as a soldier and thus frequently uses guns as an alternative to his magic.
Spawn has an ability to "feel" or "sense" misery, pain and hatred as a gift/punishment given to him by The Keeper, an agent of the Emerald Parliament of Greenworld. He is aware, even subconsciously when someone is attacked or murdered because he has gained a further affinity with the creatures of the night and shadows and through them experiences the anguish of all mankind. Spawn typically travels in the shadows, even "flying" on occasion. He is often described as notoriously difficult to spot, often only caught out of the corner of one's eye as just a streak of red (his cape). Spawn can also transform into a swarm of bats and transports from place to place. He has done this on several occaisions. Recently, Spawn has shown that he contains an unknown number of lost souls who can share his Hellspawn abilities that are collectively known as The Legion. Detective Twich theorized that the souls that Spawn carries are those that died during the same hour that Al Simmons was killed, and that there could be as many as 6,000 souls within him. It seem that the power from these souls is the reason Spawn was uncontrolable by Malebolgia, and often referred to as "The One". With the help of a young Spawn (Christopher) he is able to summon them to aid him in his quest to stop Armageddon.
Weaknasses:
Almost unstoppable, Spawn is unable to die outside of a patch of alley known as "The Deadzone" unless beheaded by a weapon of heaven. The "Deadzone" is the small patch of Earth that is Heaven's domain. In that small stretch of alley, Spawn has no power... thus making him an ordinary person. Spawn has, however, used this area to perform an exorcism, but the few times he has ventured there, the results were nearly fatal. Aside from divine wrath, Spawn can regenerate (given a considerable expenditure of energy) and recover from virtually any injury, including massive organ damage, and even partial dismemberment.
Decapitation - Supposed to be the only way to definitively kill some Hellspawn.
Heavenly Forged Weapons, such as Angelic Lances, Whips, Daggers, etc.
Celestial Fire - Such as that wielded by The Redeemers and The Disciple
Wiccan Magic - Such as that used by Nyx but he has to be willing to submit to it.
Heaven - His presence in Heaven, or in safe-zones of Heaven weaken him and his costume because of his nature as a hellbourne warrior.
Greenworld - He has no power in the ethereal realm of Greenworld
Batman:
Powers:
Batman is a superhero despite his not having super-powers. His resourcefulness, insight, and years of rigorous training make up for the absence of any other special abilities.
Physically, he is at the peak of human ability in dozens of areas, notably martial arts, acrobatics, strength, and escape artistry. Intellectually, he is just as peerless; Batman is one of the world's greatest scientists, criminologists, and tacticians, as well as a master of disguise. He is regarded as one of the DC Universe's greatest detectives. Rather than simply out-fighting his opponents, Batman often uses cunning and planning to outwit them.
Weaknasses:
Being human, Batman's character flaws can be exploited. In modern comics, Batman is shown to have become steadily paranoid over the years and tends to not trust other heroes, even those he has known for years, like Superman. Some enemies use this to isolate the Dark Knight. Batman is sometimes portrayed as arrogant, treating allies with various degrees of disrespect. At one point, Batman's arrogance and mistrust so infuriate the resurrected Green Lantern Hal Jordan that Jordan hits him across the face. Additionally, his childhood trauma makes him emotionally distant from even those closest to him, and a common theme among the younger heroes he often works with is how hard it is to gain his approval. These traits have developed over the last few decades, whereas older portrayals of Batman usually tend to show him as more willing to work with others.